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MEGADOOM II - iso.7z
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Text File
|
1995-01-07
|
7KB
|
118 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
PLASMA 0.73 1
SHOTGUN 0.73 1
CACODEMON 9.62 1
CACODEMON 19.23 MEDIUM_AND_HARD 2
CACODEMON 9.62 HARD_ONLY 1
ROCKET 0.18 MEDIUM_AND_HARD 1
INVULN 0.73 1
MEDIKIT 8.06 11
IMP 27.48 DEAF/AMBUSHMEDIUM_AND_HARD 8
IMP 37.79 DEAF/AMBUSH 11
IMP 44.66 DEAF/AMBUSHHARD_ONLY 13
LAUNCHER 0.73 1
ROCKET 4.95 27
STIMPAK 6.96 19
ROCKETS 9.89 9
BACKPACK 0.73 1
CLIP 1.83 10
CACODEMON 19.23 DEAF/AMBUSHMEDIUM_AND_HARD 2
SHELLS 5.49 15
KNIGHT 7.21 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CACODEMON 9.62 DEAF/AMBUSHEASY_ONLY 1
CHAINGUNNER 51.52 10
CHAINGUNNER 30.91 MEDIUM_AND_HARD 6
CHAINGUNNER 30.91 HARD_ONLY 6
SHELLBOX 1.47 4
BERSERK 1.47 2
DEMON 79.00 10
DEMON 79.00 MEDIUM_AND_HARD 10
SPECTRE 15.80 MEDIUM_AND_HARD 2
DEMON 86.90 HARD_ONLY 11
SPECTRE 47.40 HARD_ONLY 6
DEMON 86.90 DEAF/AMBUSHMEDIUM_AND_HARD 11
DEMON 63.20 DEAF/AMBUSHHARD_ONLY 8
DEMON 47.40 DEAF/AMBUSH 6
CELLPACK 2.20 3
BULLETS 3.66 5
CHAINGUN 2.20 MULTIPLAYER 2
IMP 13.74 4
IMP 20.61 MEDIUM_AND_HARD 6
IMP 13.74 HARD_ONLY 4
CHAINGUNNER 10.30 DEAF/AMBUSHMEDIUM_AND_HARD 2
KNIGHT 14.43 2L
KNIGHT 14.43 MEDIUM_AND_HARD 2L
SHELLBOX 0.37 MEDIUM_AND_HARD 1
MANCUBUS 20.03 MEDIUM_AND_HARD 1L
MANCUBUS 20.03 1L
GARMOR 1.10 1
CHAINGUNNER 5.15 DEAF/AMBUSH 1
POTION 9.52 ;26 ;This item is inocuous
HELMET 6.59 ;18 ;This item is inocuous
KNIGHT 7.21 DEAF/AMBUSH 1L
CACODEMON 19.23 DEAF/AMBUSHHARD_ONLY 2
FLYSKULL 6.19 DEAF/AMBUSHMEDIUM_AND_HARD 3
FLYSKULL 6.19 3
FLYSKULL 8.25 DEAF/AMBUSHHARD_ONLY 4
FLYSKULL 8.25 HARD_ONLY 4
FLYSKULL 4.12 MEDIUM_AND_HARD 2
BFG9000 1.47 1L
BFG9000 1.47 MULTIPLAYER 1L
SUPERSHOTGUN 0.73 1
MEGABALL 1.47 2
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
;PER 332 ;Strict standard for exact placement
PER 201 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;