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Text File  |  1995-01-07  |  7KB  |  118 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. PLASMA                        0.73                                       1 
  8. SHOTGUN                       0.73                                       1 
  9. CACODEMON                     9.62                                       1 
  10. CACODEMON                    19.23         MEDIUM_AND_HARD               2 
  11. CACODEMON                     9.62         HARD_ONLY                     1 
  12. ROCKET                        0.18         MEDIUM_AND_HARD               1 
  13. INVULN                        0.73                                       1 
  14. MEDIKIT                       8.06                                       11 
  15. IMP                          27.48         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  16. IMP                          37.79         DEAF/AMBUSH                   11 
  17. IMP                          44.66         DEAF/AMBUSHHARD_ONLY          13 
  18. LAUNCHER                      0.73                                       1 
  19. ROCKET                        4.95                                       27 
  20. STIMPAK                       6.96                                       19 
  21. ROCKETS                       9.89                                       9 
  22. BACKPACK                      0.73                                       1 
  23. CLIP                          1.83                                       10 
  24. CACODEMON                    19.23         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  25. SHELLS                        5.49                                       15 
  26. KNIGHT                        7.21         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  27. CACODEMON                     9.62         DEAF/AMBUSHEASY_ONLY          1 
  28. CHAINGUNNER                  51.52                                       10 
  29. CHAINGUNNER                  30.91         MEDIUM_AND_HARD               6 
  30. CHAINGUNNER                  30.91         HARD_ONLY                     6 
  31. SHELLBOX                      1.47                                       4 
  32. BERSERK                       1.47                                       2 
  33. DEMON                        79.00                                       10 
  34. DEMON                        79.00         MEDIUM_AND_HARD               10 
  35. SPECTRE                      15.80         MEDIUM_AND_HARD               2 
  36. DEMON                        86.90         HARD_ONLY                     11 
  37. SPECTRE                      47.40         HARD_ONLY                     6 
  38. DEMON                        86.90         DEAF/AMBUSHMEDIUM_AND_HARD    11 
  39. DEMON                        63.20         DEAF/AMBUSHHARD_ONLY          8 
  40. DEMON                        47.40         DEAF/AMBUSH                   6 
  41. CELLPACK                      2.20                                       3 
  42. BULLETS                       3.66                                       5 
  43. CHAINGUN                      2.20         MULTIPLAYER                   2 
  44. IMP                          13.74                                       4 
  45. IMP                          20.61         MEDIUM_AND_HARD               6 
  46. IMP                          13.74         HARD_ONLY                     4 
  47. CHAINGUNNER                  10.30         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  48. KNIGHT                       14.43                                       2L 
  49. KNIGHT                       14.43         MEDIUM_AND_HARD               2L 
  50. SHELLBOX                      0.37         MEDIUM_AND_HARD               1 
  51. MANCUBUS                     20.03         MEDIUM_AND_HARD               1L 
  52. MANCUBUS                     20.03                                       1L 
  53. GARMOR                        1.10                                       1 
  54. CHAINGUNNER                   5.15         DEAF/AMBUSH                   1 
  55. POTION                        9.52                                      ;26 ;This item is inocuous 
  56. HELMET                        6.59                                      ;18 ;This item is inocuous 
  57. KNIGHT                        7.21         DEAF/AMBUSH                   1L 
  58. CACODEMON                    19.23         DEAF/AMBUSHHARD_ONLY          2 
  59. FLYSKULL                      6.19         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  60. FLYSKULL                      6.19                                       3 
  61. FLYSKULL                      8.25         DEAF/AMBUSHHARD_ONLY          4 
  62. FLYSKULL                      8.25         HARD_ONLY                     4 
  63. FLYSKULL                      4.12         MEDIUM_AND_HARD               2 
  64. BFG9000                       1.47                                       1L 
  65. BFG9000                       1.47         MULTIPLAYER                   1L 
  66. SUPERSHOTGUN                  0.73                                       1 
  67. MEGABALL                      1.47                                       2 
  68. ;                                            
  69. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  70. ;                                            
  71. ; At run-time this value is used to adjust the
  72. ; Max#of variable based on the population of
  73. ; the level being modified.  Using the strict 
  74. ; standard requires that one or more of the   
  75. ; items in the list above not have a specified
  76. ; maximum number of objects.                  
  77. ;                                              
  78. ;PER    332   ;Strict standard for exact placement 
  79. PER    201   ;Lowered Standard for easy placement
  80. ;                                            
  81. ; Deleting any of the PRESERVE lines will mean that
  82. ; the objects will not be taken from the original  
  83. ; level.  You will have to supply your own above. 
  84. ;                                            
  85. PRESERVE    PILLARS                          
  86. PRESERVE    LAMPS                            
  87. ;                                            
  88. ; THRESHOLD determines what a MEGA-GOODIE is.  
  89. ; MEGA-GOODIES are used to make the level fair 
  90. ; if the generator places a lot of enemies in  
  91. ; the level.                                   
  92. ;                                              
  93. THRESHOLD    75                                  
  94. ;                                              
  95. ; I.Q. Determines how intelligently the program  
  96. ; places objects in the effort to defeat you.   
  97. ; 250 is the default if it is not specified here. 
  98. ;                                              
  99. I.Q.    250                                 
  100. ;                                              
  101. ; EVEN sets the point at which the program must begin 
  102. ; placing MEGA-GOODIES into the level, on the   
  103. ; basis of the hardest difficulty rating.          
  104. ; The MEGA-GOODIES give you a fighting chance,  
  105. ; setting the value lower or <500 will increase the number
  106. ; of MEGA-GOODIES available to you in a the level. 
  107. EVEN    500                                 
  108. ;                                              
  109. ; If SPREAD is not set to a low value then
  110. ; a given sector may accumulate too many objects 
  111. ; this often makes the level impossible to finish
  112. ; or just ugly-looking.  Setting the value too low
  113. ; could make it difficult to place objects within
  114. ; a given wad file.
  115. ;                  
  116. SPREAD    15                                  
  117. ;                                              
  118.